LAST STOP - PROTOTYPE

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In LAST STOP, you become Angie, a woman trapped in a town fractured by supernatural secrets. With an oppressive atmosphere inspired by Silent Hill and a retro pixel-art style, you’ll explore unsettling environments, solve disturbing puzzles, and confront horrors that defy reality.

Key Features:

  • Psychological Narrative: Uncover the truth behind cryptic messages and fragmented memories.
  • Gameplay: Unraveling mysteries that peel back Angie’s fractured history.
  • Retro Aesthetic: 2D graphics at 640x320px and VHS-style sound effects for deep immersion.
  • Unsettling Soundtrack: Akira Yamoka music style, noise ambient and dynamic  distortions.

How far will you go to unravel LAST STOP’s mystery?

Controls:

  • Move: AWSD
  • Interact: E
  • Change Item: Q/R
  • Examine Item: Hold E
  • Attack: Space (with Knife equipped)
  • Advance Dialogue: Space

Credits:

  • Developed by: Zig-Art Studio / ZAS Team
  • Game Design: Luxus
  • Characters Design: Luxus
  • Level Design: Luxus
  • Narrative: Luxus
  • Music: Juanky (https://soundcloud.com/juankygali)
  • SFX: Karq, Luxus
  • Programming: Luxus
  • Cinematic: Luxus
  • Font: Press Start 2P (Google Fonts)
  • Collaborators: Barbsky, JR, Karq, Juanky, Marioroco, Luki, Zarix

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Click download now to get access to the following files:

MGJ25_Windows_Build_1_3.zip 38 MB

Development log

Comments

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Download link please.

(+1)

Hi, thank you for your comment and support. I’ve added a Windows build for download. Please try it when you can and let me know your feedback, as this is the first Windows version I’ve made. At the moment, it runs in full screen and can be closed by pressing ALT + F4 — I’ll fix this in future updates. Also, I’d like to ask you—out of all the games I’ve published, which one would you prefer I continue working on? Last Stop, perhaps? Thanks again.

(1 edit)

Thanks .works ok on win10. Will try your other games. 

Info for gamers:

Space bar moves text along in opening scene.

wasd for movement and e key for action.

"Using banana peel on tainted water puddle" was a great phrase, but I unfortunately couldn't get past the first puzzle. I thought I interacted with everything I could see with every item, but maybe I missed something. Good work though! The trailer looks cool and I was enjoying the aesthetic.